People are never satisfied with what they’ve got. That’s okay, we’re an aspirational species. Although, I do question the healthiness of that impulsion when it comes to S.T.A.L.K.E.R: Lost Alpha. It’s being created by a group seemingly dissatisfied with GSC’s final version of S.T.A.L.K.E.R: Shadow of Chernobyl. As such, they’re trying to bring the game back to its 2002-era screenshots, when certain areas were larger, and more open.
That’s right: this is a group of people who want S.T.A.L.K.E.R to be larger, more overwhelming and, of course, more harrowing. They’ve been working on it for a long time, too. We last reported on the mod back in December 2012.
Over a year later, and a new video provides a lengthy demo of their progress, and reveals why – despite its expanded bleakness – Lost Alpha is a place you may well want to visit. The video shows off the team’s latest work, including a work-in-progress DirectX 10 render, and smarter NPC AI. They will try to hide, use cover more times, and so on. Everything is still work-in-progress, this video does not represent the quality of the final product. One thing we can say for sure, it can be only better. Not only are the team expanding the game through their own interpretation of the early previews, but they’re also reimplementing some of GSC’s cut work.
Here is a demo video from the latest build of Lost Alpha, explains the trailer’s description. It’s not a trailer, it doesn’t have planned and pre-rendered parts, since everything was recorded live, and next time it wouldn’t have been the same. To explain, on the ModDB page for the new video, the creators explain that, because of the mod’s size and randomness, “even a several hours long video couldn’t represent the actual content we have in game already.